So here is the latest lighting assignment. Well technically it was a test, but ended up taking over 12 hours to complete in one night... Basically a 12 hour test. I didn't model any of the stuff, just textured and lit it.
Sunday, 7 December 2014
Tuesday, 4 November 2014
Here are the most recent 3D animations. A walk and a dive, 3D animation is much different then traditional, but the principles for the most part remain the same. I heard that 3D makes the easy stuff in 2D hard and the hard stuff in 2D easy. So far that seems true.
Here are some renderings of a pot. I didn't make the pot itself, just textured and painted the thing using the program Mudbox, and then brought back into Maya. Mudbox is quite the cool program for painting objects from Maya, although I heard Mari is better. Just haven't gotten around to learning that one yet. I was playing around with bump mapping, and possibly overdid it, since it looks really rusty. Although that rustic look is kinda cool. Lit it in Maya with both an area light and skydome light using an HDRI photo; then rendered out using the Arnold Renderer.
Tuesday, 9 September 2014
So this year we go full 3D, which will be interesting indeed. It's almost like I'm studying animation math, if that's a thing. Right now its mainly all technical, interface things, so nothing special yet has been taught. Here is a descending energy ball bounce I made. Its not a school project, but I tried to incorporate most of things I've learnt so far. lights, camera, materials. etc. I just threw the textures in the background, they don't look so good, with the sharp change from floor to wall. This was mainly just a test to see how I could render the thing out.
So here are a few life drawings I did after not life drawing all summer. Real fun to get back into it, that's for sure. Since this year is all 3D now, life drawing will be the only class with traditional drawing. Gonna be strange but good, since 3D so far is interesting stuff. These drawings range from 1 min to 5 mins.
Tuesday, 15 July 2014
Here is a world of Warcraft Orc. I used to play back in highschool, and it was a pretty fun time. This was quite the cool painting experience. As he would say: "Zub-Grub!"
Painted Version, done in Photoshop.
Line Art, done in pencil on paper.
So these are from May, my computer died and what not... so I was absent from Photoshop for a while, but eventually got a new PC, and thus can post these. They are from various places on Earth using what is called virtual plein air. Basically paint a location using Google street view. I'm not too good at location paintings, so these aren't too strong, but I think they helped me learn some things. Plus its a lot harder with only one monitor, flipping back and forth. I will have to do more of these to study locations.
Old Jail somewhere
Some beach area
Wednesday, 14 May 2014
So recently I decided to do fanart... which I have never done before. I chose to do Samus, my Smash Bros. character, and I think it turned out alright. The bottom one is what happened after I desaturated the image and forgot I had only one layer selected... and it ended up looking real cool. I'm gonna have to try my hand at some more characters!
Monday, 5 May 2014
So now that school is all over, I started to do a lot of sketches of characters, primarily animals. I was trying to really focus on structure, with a Preston Blair influence... since I had his book lying around, and all other books were packed up. I think I finally got to understand structure in drawing characters, which is a shame since next year is all 3D. But I'm sure it will still help! Here are some pages from my sketchbook.
Saturday, 12 April 2014
Here are two layouts I completed over the course of the semester; a city shot and a knight before a castle. The class was very film-orientated and taught things on film language and cinematography and lighting. It was pretty neat to learn about those aspects of film. Done in Photoshop, and gray scaled in. Maybe one day, I will color these.